Across the Wall and Other Adventures

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Onirim
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Beyond the Wall and Other Adventures

Hullo people,

What do you think near Beyond the Wall and Other Adventures past Flatland Games ?
Information technology'southward one of the best-selling title on DriveThruRPG and it's really interesting to read (and play), specially with Farther Afield, his campaign guide for shared sandbox.

I've wrote a piddling review about this game and I'm curious about your thoughts :)

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paladinn
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Re: Beyond the Wall and Other Adventures

Post by paladinn »

Onirim wrote: ↑Wed May 13, 2020 7:00 pm Hello people,

What practice you call up near Beyond the Wall and Other Adventures by Flatland Games ?
It'southward one of the best-selling championship on DriveThruRPG and it's really interesting to read (and play), specially with Further Afield, his campaign guide for shared sandbox.

I've wrote a picayune review nearly this game and I'g curious well-nigh your thoughts :)

I take it, and it is interesting. The switch back and forth between roll-high and ringlet-nether situations is pretty confusing. Skills are handled only and nicely, and "knacks" are a possible alternative to feats for OSR. In that location are a few expansions that are worth looking at.

I remember in that location are things to glean for an OSR game, but the core mechanics are too inconsistent for my liking. Just my $.02.

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Onirim
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Re: Across the Wall and Other Adventures

Mail by Onirim »

I'm surprised :) All the D&D versions are a mix of curl & add, and roll under, since the first ! Coil under d6, roll under d100, scroll hight for saves and to-hit and the similar. But yeah, I can imagine information technology'due south not very easy for a new role player who doesn't already know the mechanics of old D&D (and I don't say it'south your case indeed ^^)

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paladinn
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Re: Beyond the Wall and Other Adventures

Post by paladinn »

Onirim wrote: ↑Midweek May 13, 2020 7:57 pm I'thou surprised :) All the D&D versions are a mix of coil & add, and roll nether, since the showtime ! Whorl under d6, curl under d100, scroll hight for saves and to-hit and the similar. But yes, I can imagine information technology's not very like shooting fish in a barrel for a new player who doesn't already know the mechanics of old D&D (and I don't say it'south your instance indeed ^^)

Good point. I guess I've just gotten used to D20 and beyond, at least in general.

There are no clerics either. Mages are mages information technology seems

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Onirim
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Re: Across the Wall and Other Adventures

Post by Onirim »

Clerics are a multiclass warrior/mage with a rule who says they cannot larn spells from spellbook, but only the spells her god requite them. They can exist institute in the playbooks (Novice Templar). Just yeah, nada in the core rules, because it's just a variation.

I've ever think the Cleric like a multiclass between a heal-specialized mage and a warrior ^^

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Thoth Amon
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Re: Across the Wall and Other Adventures

Post by Thoth Amon »

I love information technology. My last "D&D" campaign was using Across the Wall.

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paladinn
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Re: Beyond the Wall and Other Adventures

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I gauge when I look at OSR RPGs now, I recollect, "What does this feature that is different or an improvement over BX, BECMI, LL, S&West, etc.?"

What do y'all think makes BTW stand up apart?

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Onirim
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Re: Across the Wall and Other Adventures

Post by Onirim »

- The rogue who is a specialist (similar LotFP)
- The magic system who are level-less for the regular spells, have cantrips & rituals (leveled) in a low fantasy and interesting way
- The mix of the 3 cadre class to create or replicate any class
- The playbooks who create character who have already a background and bounds each other and with their hamlet
- The shared sandbox entrada-mode with hex-crawl and threat packs who assist to create little-prep campaigns
- The low fantasy & faery rules (true names, rituals and the like)
- The scenario packs who aim a no-prep adventures

Information technology's OSR-compatible, but it's really a specific style of OSR, and not a clone of D&D btw (past the way ^^)

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paladinn
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Re: Beyond the Wall and Other Adventures

Post by paladinn »

Onirim wrote: ↑Wed May 13, 2020 eight:56 pm - The rogue who is a specialist (similar LotFP)
- The magic system who are level-less for the regular spells, have cantrips & rituals (leveled) in a low fantasy and interesting way
- The mix of the 3 core class to create or replicate any form
- The playbooks who create graphic symbol who accept already a background and bounds each other and with their village
- The shared sandbox campaign-manner with hex-crawl and threat packs who help to create fiddling-prep campaigns
- The low fantasy & faery rules (truthful names, rituals and the like)
- The scenario packs who aim a no-prep adventures

It's OSR-compatible, but it'southward really a specific manner of OSR, and not a clone of D&D btw (by the way ^^)

Other than Luck and Skills, a "Rogue" doesn't seem to have a lot to keep. At least in D&D, a thief/rogue has backstab, etc.

Only the skills part seems good.

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Re: Across the Wall and Other Adventures

Post by Onirim »

In fact, the "pure" Rogue is a skill monkey who accept Hard disk drive on D8 (between the warrior and the mage), who tin can use any weapon, and who can wear any armor other than plates. So it'southward useful in gainsay, consequence better than a thief with backstab.
But one of the multiclass dominion is to replace one of the class chapters by another i. For a backstab rogue, I will replace one of the 2 capacity to add together a backstab capacity, and information technology's okay. ^^ It'southward a more freeform game, less hardcoded than some others.

Actually, I like this sort of rogue very much, considering a Rogue is a wide specialist. Yous tin create a thief, a scout, a hunter, a mariner, a sage (who is not a spellcaster), a merchant, etc !

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paladinn
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Re: Across the Wall and Other Adventures

Post by paladinn »

Onirim wrote: ↑Wed May xiii, 2020 9:eighteen pm In fact, the "pure" Rogue is a skill monkey who have Hard disk on D8 (betwixt the warrior and the mage), who can utilize whatsoever weapon, and who tin wear any armor other than plates. And so it's useful in combat, event amend than a thief with backstab.
But one of the multiclass dominion is to supercede one of the form capacity by another one. For a backstab rogue, I will replace i of the two capacity to add a backstab capacity, and it's okay. ^^ It's a more freeform game, less hardcoded than some others.

Really, I like this sort of rogue very much, because a Rogue is a broad specialist. Y'all tin can create a thief, a scout, a hunter, a mariner, a sage (who is non a spellcaster), a merchant, etc !

Glad it scratches your itch, sir!

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serleran
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Re: Beyond the Wall and Other Adventures

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I looked at the review.

Not sure information technology is a game I would enjoy based on the character creation requirement that each PC be "bound" to each other. Could be fun as a one-off or mini-campaign just after two-3 sessions of starting off, they should have formed their own bonds....

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Thoth Amon
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Re: Beyond the Wall and Other Adventures

Postal service by Thoth Amon »

You lot can gyre upward characters in the standard way. When we started our entrada, we had all players from the same small village. They all knew each other, each others' families, going dorsum generations. When the unabridged party was wiped out, a goodly pct of the village'south young people died. Designing the village as a group effort was a lot of fun.

When a new graphic symbol was needed due to decease, a normal grapheme was rolled upwards and added in.

The biggest outcome I had with the character creation every bit a group is that several characters had 18, or college in stats.

I did not use any of the adventure pack ideas. I ran a couple of home-made adventures, a S&W complimentary rpg twenty-four hour period scenario I had, and and then a TPK in Horror on the Hill.

This is the village of Sweetwater, which the players created:
https://world wide web.worldanvil.com/westward/the-southl ... f5e7beb4a9

Here is the regional area, including the Horror on the Hill monastery. Fort Guido was renamed Along Gath.
https://www.worldanvil.com/w/the-southl ... 5ab1c30b9c

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Onirim
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